Attacking

Baiting:

When in an attack, it is likely you will have defending reinforcements.. to avoid battling these troops you can use the tactic of baiting... For this, I will use an example from one of Garrity’s attacks, as it shows it well.. Garrity starts off by making a hole in the walls with his siege army, for his troops to get in..

It doesn’t take long before defending reinforcements show up and start attacking Garrity’s troops

To avoid these troops Garrity moves his next army to the opposite corner of the map from where the hole his siege army made is...

This then makes the defending reinforcements run all the way to the far corner of the map.. leaving the hole unguarded

As the reinforcements approach, Garrity retreats most of the army, to avoid extra injured troops..

Once the reinforcements are right up close with Garrity’s baiting army, he retreats the last troops and moves his next army to the hole he made at the start with his siege army

This now allows his army to enter the base while the reinforcements are still running from the opposite corner to catch up

As you can see.. Garrity’s army is already well in the base and doing damage before the reinforcements finally arrive

And that’s baiting pretty much dragging the defending reinforcements as far away from your troops entry point to avoid having to fight them

Scouting a base:

Just another tip for new guys when scouting bases to attack.. you can actually see if they have garrisons prior to entering the battle.. you just have to look closer at their defences

Red areas show defences with troops.. blue shows defences that are empty.. this will help you in planning attacks before deploying your troops

When scouting a base you can also see in garrisons the difference between heavy ballistas and regular ones

Can be a game changer when choosing you attack strat as heavy ballistas have much more range and damage

The difference in walls is apparent at every level, but high level bases this can be very important, cuz the difference in strength say between lvl13 & 14 walls is 40more garrison and 500k more health

So when trying to find the easiest way into a base, again especially at higher levels, the walls make all the difference especially since a lot of bigger players will get lazy in their upgrades and forget defences

Deploying Armies:

When looking where to deploy your first army, the best attack strategy for cities like this, is to limit the amount of gates your troops need to break through.. Red is where troops would march if you don’t use catapults (siege weapons) to break through the wall... blue is the way troops would go if you break through the walls closest to the main gate.. makes it a lot easier to breach, rather than going the whole way around

When deploying armies.. you can press on the flag next to your army... this will put a red square around it and a green box around the city..

You are able to move your army anywhere along this green line in order to change your armies starting attack point

You are also able to select an individual set of troops, and move them along the green box individually..

In order to move them.. you need to make sure either the troops or flag are selected.. and you can either tap on another spot in the green box.. or slide the troops/flag along the green box

Loot from attacks:

When attacking someone.. you will get what is displayed at the bottom of the screen in the country view, once you’ve pressed on your target

This is meant to be 20% of the persons resources

However... if you attack and need reinforcements to win the battle.. the loot your receive depends on the percentage of damage you do to the base (how many troops you kill and walls/gates you destroy).... so.. if I was to attack someone and do 20% of the damage, and have Rail reinforce and do 80% of the damage.. I will get 20% of the available loot, and Rail will get 80%

Reinforcing Attacks:

When reinforcing a battle.. you can press attack on a target city before the battle has started, but after your alliance member who you will be reinforcing has already deployed their armies.. once their armies arrive, yours will arrive shortly after and be counted as reinforcements.. however, if you do this with someone for a different alliance.. your troops will not be counted as reinforcements and will be sent home without fighting.. Also.. if you press attack on someone who is a lower level than you (eg.. lvl12 VS lvl8).. you will be told that you will receive a -20% moral penalty but if you armies arrive after your alliance members, they will count as reinforcements and you will not receive a penalty. (Sorry I’m tired so i dont know if this makes sense to you all )

Sneak Attack:

This is just a funny little thing I’ve been doing to small players that are part of annoying alliances or annoying Rev smaller guys... basically.. when you are attacked by Orcs, only you get the notification and lets be honest.. nobody cares because we all know we can defend against them and have like a 20sec healing time after... BUTTTT! You can use this to your advantage.. basically.. when you see someone you don’t like being attacked by Orcs.. chances are nobody in their alliance will know, and they won’t be online to watch it.. so you can reinforce the Orcs (no moral penalty and it won’t notify the person) and once the Orcs are dead, your troops will be deployed and do damage to the city.. if you win, you get all the loot and the person won’t know what happened unless they check the replay only issues are you need to hope your troops don’t get seen marching and you need to hope the person isn’t watching

Bro stop giving new people a cheat sheet also Garrity is a bad example - Noobs of Valpatch